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flying penguin

Blue Deck Guide – Three Rod Blue Control 🎣

By Mihyu3 min read

Blue Deck Guide – Three Rod Blue Control

I went 12-0 with this deck yesterday.

It takes a bit of practice to know how to pilot well, but it’s fairly consistent once you get the hang of it. The primary win condition is to make your opponent run out of cards to draw. We reliably achieve this through our stack of tech cards – the most important of which are the three colour action rods.
Art for BlueWizardPenguin

Three Rod Blue Control

4xBlue Wizard PenguinCard preview
4xInspiring StoryCard preview
4xPenguin Who's OKCard preview
4xBedtime StoryCard preview
4xPenguin With HoopsCard preview
4xUnlikely FriendsCard preview
4xGot 'Em!Card preview
4xMiss Chief, Keeper of KeysCard preview
4xWhat a Twist!Card preview
4xSend It Too HardCard preview
4xMiss Place, Forgetter of ThingsCard preview
4xKeep DiggingCard preview
4xCool Story Bro!Card preview

Mulligan and Set Up Combo

Mulligan

Got 'Em!Card preview + What a Twist!Card preview + Cool Story Bro!Card preview

Ideally you want at least one copy of any of these three cards in your starting hand – there’s a 75% chance you do so. In case you don’t, the mulligan phase gives you a second chance at drawing these cards.

Got 'Em!Card preview helps counter any two-vibe penguin set ups - including popcorn penguin, Penguin Who's OKCard preview, ascending penguin, and introvert penguin.

What a Twist!Card preview helps execute powerful late game combos that can counter purple decks that run Bizmo and Bunkus. Having multiple copies can help you use your Miss Chief, Keeper of KeysCard preview card to clear the last 10 or 12 cards in your opponent’s deck. It also helps you unflop Blue Wizard PenguinCard preview to play additional action cards in the same turn.

Cool Story Bro!Card preview helps you when you’re at a small shortage of iced cards needed to play certain actions such as Bedtime StoryCard preview and Send It Too HardCard preview. It also helps you clear the last couple cards needed to make your opponent lose.

Early Game Set Up

Penguin Who's OKCard preview + Penguin With HoopsCard preview + Blue Wizard PenguinCard preview

Penguin Who's OKCard preview and Penguin With HoopsCard preview help you thin your opponent’s deck while also helping you find key cards for future set ups.

Blue Wizard PenguinCard preview acts as a single card tech engine since all of the action cards in the deck only cost 2 pudge. Counter Tech published

Counter Tech

Miss Place, Forgetter of ThingsCard preview + Bedtime StoryCard preview + Unlikely FriendsCard preview + Send It Too HardCard preview + Keep DiggingCard preview

These cards help prolong the game and increase your chances of winning.

Miss Place, Forgetter of ThingsCard preview helps you block your opponent from playing certain key cards of their deck - including certain action cards, or even combos like Bizmo and Bunkus.

Bedtime StoryCard preview helps you remove Penguin cards from the huddle.

Unlikely FriendsCard preview helps you play mind games with your opponent by making them choose between icing their most powerful Penguin or losing a huge chunk of their deck.

Send It Too HardCard preview helps you reset the huddle back to zero. Destroying all progress built by your opponent over the last several turns.

Keep DiggingCard preview helps you eliminate action cards from your opponent’s hand. It works best when paired with Penguin With HoopsCard preview' effect. The order of trigger will be Keep DiggingCard preview first followed by Penguin With HoopsCard preview. Late Game Ice Engine Inspiring StoryCard preview + Miss Chief, Keeper of KeysCard preview published

Late Game Ice Engine

This is your late game ice engine that speed-run eliminates your opponent’s deck (if played right).

Miss Chief, Keeper of KeysCard preview helps ice a minimum of three cards every action phase. Every Inspiring StoryCard preview in the Huddle increases Miss Chief’s ice count by 1. As mentioned earlier, What a Twist!Card preview can be used to unflop Miss Chief and ice more cards that your opponent expects. In one game, I used this combo to ice 12 cards within a single action phase.