Blue Deck Guide – Three Rod Blue Control 🎣
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Blue Deck Guide – Three Rod Blue Control
I went 12-0 with this deck yesterday.
It takes a bit of practice to know how to pilot well, but it’s fairly consistent once you get the hang of it. The primary win condition is to make your opponent run out of cards to draw. We reliably achieve this through our stack of tech cards – the most important of which are the three colour action rods.
Three Rod Blue Control
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Mulligan and Set Up Combo
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Mulligan
Got 'Em! + What a Twist!
+ Cool Story Bro!
Ideally you want at least one copy of any of these three cards in your starting hand – there’s a 75% chance you do so. In case you don’t, the mulligan phase gives you a second chance at drawing these cards.
Got 'Em! helps counter any two-vibe penguin set ups - including popcorn penguin, Penguin Who's OK
, ascending penguin, and introvert penguin.
What a Twist! helps execute powerful late game combos that can counter purple decks that run Bizmo and Bunkus. Having multiple copies can help you use your Miss Chief, Keeper of Keys
card to clear the last 10 or 12 cards in your opponent’s deck. It also helps you unflop Blue Wizard Penguin
to play additional action cards in the same turn.
Cool Story Bro! helps you when you’re at a small shortage of iced cards needed to play certain actions such as Bedtime Story
and Send It Too Hard
. It also helps you clear the last couple cards needed to make your opponent lose.
Early Game Set Up
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Penguin Who's OK + Penguin With Hoops
+ Blue Wizard Penguin
Penguin Who's OK and Penguin With Hoops
help you thin your opponent’s deck while also helping you find key cards for future set ups.
Blue Wizard Penguin acts as a single card tech engine since all of the action cards in the deck only cost 2 pudge.
Counter Tech
published
Counter Tech
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Miss Place, Forgetter of Things + Bedtime Story
+ Unlikely Friends
+ Send It Too Hard
+ Keep Digging
These cards help prolong the game and increase your chances of winning.
Miss Place, Forgetter of Things helps you block your opponent from playing certain key cards of their deck - including certain action cards, or even combos like Bizmo and Bunkus.
Bedtime Story helps you remove Penguin cards from the huddle.
Unlikely Friends helps you play mind games with your opponent by making them choose between icing their most powerful Penguin or losing a huge chunk of their deck.
Send It Too Hard helps you reset the huddle back to zero. Destroying all progress built by your opponent over the last several turns.
Keep Digging helps you eliminate action cards from your opponent’s hand. It works best when paired with Penguin With Hoops
' effect. The order of trigger will be Keep Digging
first followed by Penguin With Hoops
.
Late Game Ice Engine
Inspiring Story
+ Miss Chief, Keeper of Keys
published
Late Game Ice Engine
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This is your late game ice engine that speed-run eliminates your opponent’s deck (if played right).
Miss Chief, Keeper of Keys helps ice a minimum of three cards every action phase. Every Inspiring Story
in the Huddle increases Miss Chief’s ice count by 1. As mentioned earlier, What a Twist!
can be used to unflop Miss Chief and ice more cards that your opponent expects. In one game, I used this combo to ice 12 cards within a single action phase.