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Deck Guide: Loffee’s Take on BizBunk – The Best Deck in the Game?

By Loffee5 min read

Deck Guide: Loffee’s Take on BizBunk – The Best Deck in the Game?

Decklist:

Art for PenguinWhosOK

Loffee BizBunk

4xPenguin Who's OKCard preview
4xBashful Swordsman PenguinCard preview
4xGot 'Em!Card preview
4xWut?Card preview
4xStudy All NightCard preview
2xAdventure SquadCard preview
4xBizmo, PhD CandidateCard preview
2xPenguin Who Breaks the Fourth WallCard preview
4xBrainy PenguinCard preview
4xAscending PenguinCard preview
4xBunkus, Who Is the StarsCard preview
4xOverwhelm With KnowledgeCard preview
4xNot a Rod Anymore!Card preview
2xPopcorn PenguinCard preview
2xPurple Mega PenguinCard preview

Welcome back, everyone! In this guide, we’re diving deep into one of the strongest—and most unique—decks in the current meta: BizBunk. At the end of Season Zero, four of the top eight players used this deck to close out their runs. It's that good.

Unlike the usual aggressive or midrange decks, BizBunk is a pure combo deck, built around assembling and executing a win condition centered on Bizmo, PhD CandidateCard preview. We’ll break down how the deck functions, go over the core and tech cards, walk through budget substitutions, and dive into mulligans, gameplay strategy, and how to beat it.


Core Strategy: Combo to Win

At its heart, this deck revolves around Bizmo, PhD CandidateCard preview, which says:

“When this penguin enters the huddle, if you have no cards in your deck, you win the game.”

The entire game plan is to ice your entire deck, get Bizmo, PhD CandidateCard preview in your hand, and play it to win.

To achieve that, the deck uses two main icing engines:

  • Ascending PenguinCard preview: Ices cards based on the vibe of penguins entering the huddle.

  • Penguin Who's OKCard preview: Ices a card from the deck every time you draw a card—turning cheap draw into massive icing.

You usually don’t need both engines to win. Two or three total copies of your engine pieces will suffice in most games.


Key Synergy Cards

Support for Ascending PenguinCard preview

  • Bashful Swordsman PenguinCard preview: Huge vibe-to-cost ratio (14 vibe for 3 fish). Ices 7 cards with one Ascending PenguinCard preview or 14 with two. Also great for winning vibe checks.

  • Penguin Who Breaks the Fourth WallCard preview: Playable from ice, and a solid 9 vibe for 2 fish. Ices 5 cards when used with Ascending PenguinCard preview. Only two copies are needed since it often ends up in your ice naturally.

  • Bunkus, Who Is the StarsCard preview: The critical combo piece. Playable from ice by cycling cards back into your deck. Its vibe scales with how many penguins are in your ice, making it an incredibly efficient way to both build and ice your deck. Essential for the finishing combo and even a potential alt-win path.

Support for Penguin Who's OKCard preview

  • Study All NightCard preview: Draws two cards, ices two from your hand—turns into icing four with Penguin Who's OKCard preview.

  • Brainy PenguinCard preview: Same effect as Study All NightCard preview, but on a penguin body. Also helps generate purple pudge.

  • Overwhelm With KnowledgeCard preview: A one-cost cantrip that becomes free if played from ice by icing a rod. Especially good with Penguin Who's OKCard preview on board.


Deck Accelerators

  • Wut?Card preview: When iced, ices another card from your deck. Helps speed up the icing process, effectively shrinking your deck by ~8%. Also resets the timer on long combo turns, which is crucial.

  • Purple Mega PenguinCard preview: Lets you fetch a specific card from your ice. Great for assembling the exact combo pieces you need. Only two copies due to its 5-fish cost.


Tech Cards

  • Got 'Em!Card preview: Removal is vital, especially in the mirror or against yellow. Deals with enemy Penguin Who's OKCard preview, Ascending PenguinCard preview, or Popcorn PenguinCard preview, which can shut down your combo engines.

  • Not a Rod Anymore!Card preview: Saves your key penguins from removal. Counters Got 'Em!Card preview, and helps ensure your combo pieces survive. Considered essential by many.

  • Adventure SquadCard preview: Your only answer to Miss Place, Forgetter of ThingsCard preview, which can shut down your entire combo by locking out Bizmo, PhD CandidateCard preview or Bunkus, Who Is the StarsCard preview.

  • Popcorn PenguinCard preview: Very effective in the mirror and against yellow. Worth running two copies, possibly more in a yellow-heavy meta.

Other optional tech cards:

  • Inspiring StoryCard preview: Extra protection against Got 'Em!Card preview and Popcorn PenguinCard preview.

  • Have a Philosophical DebateCard preview: Can remove Popcorn PenguinCard preview or retrieve combo pieces from the ice—though the downside is putting cards back into your deck.

  • What a Twist!Card preview: Strong against green control and specific threats like EveryonesDayClamCard preview.


Budget Substitutions

BizBunk is a rare- and epic-heavy deck, but a few things can be trimmed if needed:

  • Bashful Swordsman PenguinCard previewUnmasked PenguinCard preview (not great, but passable)

  • Run more Study All NightCard preview if cutting Brainy PenguinCard preview

  • Purple Mega PenguinCard preview can be cut entirely if needed

  • You can get by with fewer copies of Bunkus, Who Is the StarsCard preview or Wut?Card preview, but it’ll impact consistency

Overall, it’s hard to play this deck at a high level without the full toolkit.


Mulligan Guide

One of the easiest mulligan decisions in the game: hard mulligan for your engines.

Keep:

  • Penguin Who's OKCard preview

  • Ascending PenguinCard preview

  • Brainy PenguinCard preview (great early synergy with Penguin Who's OKCard preview)

Maybe keep:

  • Not a Rod Anymore!Card preview (only if you already have two engine cards)

Throw everything else back. You need your engines early to start icing ASAP. Removal can wait.


Gameplan & Combo Execution

  1. Early Game: Play your engine cards. Start cycling and icing your deck.

  2. Mid Game: Set up 25–29 cards in your ice. Get Bizmo, PhD CandidateCard preview and Ascending PenguinCard preview in hand, and make sure you have 5–6 rods on the board.

  3. Final Combo Turn:

    • Play Ascending PenguinCard preview.

    • Play Bunkus, Who Is the StarsCard preview from your ice, cycling back 12 cards.

    • Ascending PenguinCard preview ices based on Bunkus’ vibe—ideally 15+.

    • Repeat if necessary until your deck is empty.

    • Play Bizmo, PhD CandidateCard preview and win!

Important: Select Wut?Card preview first when cycling to reset the timer. With four Wut?Card previews in your list, you can comfortably combo from ~27–29 cards in your ice. Fewer than that is risky but possible.


Alternate Win Conditions

  • Quad Bunkus Beatdown: Occasionally you’ll win just by flooding the board with four huge Bunkus, Who Is the StarsCard preview.

  • Deck Out Opponent: Rarely, you can ice your opponent out with Penguin Who's OKCard preview + draw.

  • Vibe Check Swing: Cards like Bashful Swordsman PenguinCard preview can steal a game in a pinch.


Countering BizBunk

Two major threats:

  • Miss Place, Forgetter of ThingsCard preview: Prevents Bizmo, PhD CandidateCard preview or Bunkus, Who Is the StarsCard preview from being played. Always keep your Adventure SquadCard preview ready.

  • SilentSnowglobeCard preview: Shuts down abilities, making your engines useless. If this hits, your best path is usually jamming Bashful Swordsman PenguinCard preview and hoping to win by brute force.


Conclusion

BizBunk is arguably the best deck in the current meta, but it’s also one of the trickiest. You need to manage your resources, think ahead during your combo turns, and practice the execution to avoid timing out.

Whether you’re going all-in on the main combo or adapting your tech for specific matchups, this deck rewards precision and planning—and when it goes off, nothing feels better.

See you in the huddle!