Patch Notes v0.6.2

Vibes TCG - Patch v0.6.2 Patch Notes
š ļø New Features
Hovering VS. Player/AI buttons now shows potential rewards for a win
Added opponent timer indicator in PvP showing when they're running low on time attached to their player icon / "scoreboard"
Timer on the pass button is now visible during opponent's turn
š® Gameplay Improvements
Actions can now be dropped anywhere on the game board, not just on your side
Adjusted timing for action costs - additional costs (like for You Dropped This
) are now paid after Pudge costs, allowing penguins to be iced after being used for Pudge
Slightly decreased delay before rods flip when holding TAB
š§ Card Fixes
Fixed Chubopolis Unleashed
not drawing cards when iced
Baron Rewards now properly trigger after winning/losing vibe check, clarifying Penguin Who Is the Garden
functionality
Fixed several cards incorrectly being able to choose Green Mega Penguin
(including Koi Penguin
and Grow Together
)
Balanced Penguin
now correctly consumes pudge for its [ACT]
Too Much Caffeine
allows penguin selection even if opponent declines
Grow Together
updated to allow both players to select any penguin, matching card text
š Network & Performance
Major networking improvements for players on WiFi or high latency connections
Should resolve issues with [ACT] effect activation not being possible sometimes
This also lays some of the groundwork for future reconnect functionality, but that is not implemented yet
Fixed issue where players sometimes didn't receive game rewards, especially after disconnects
Fixed players occasionally being unable to exit matchmaking or getting put into a game after canceling
š Visual Updates
Lobby static image replaced with video
Fixed various small card flickering issues
Added option to disable in-game snow effect via VFX settings
š ļø General Fixes
Fixed premium card deck export issues
Resolved hotkey functionality problems